Returning to Greenest, the adventurers received payment from Leo in the form of mounts, riding gear, and the promise of further work in the city of Elturel. After taking extreme precautions in opening the previously trapped chest, the group left on the 6 day journey to Elturel. Upon approaching the city, they noticed that the light they had assumed was a bright star was in fact the magical orb protecting the city from Undead forces.
Arriving in the city, they used Elaina’s contacts to find the tavern and inn where Leo had been seen with the famous dragon slayer Gunther. Gunther took to the group quickly, and challenged the Half-Orc and Dwarf to various feats of strength. During the wrestling match, Leo arrived and conversed with Buckshank and Elaina. The 6 of them headed upstairs to a large room and explained what had occurred at the cavern, which turned out to be a hatchery. Gunther and Leo thanked them for their work, and asked to see them the next morning after they had discussed this new information.
The men decided to use a portion of their night gambling, and made out pretty well overall. Elaina decided to turn in early, as to rest up for whatever they might face next. During their morning meeting, it was revealed that Leo, Gunther, and Buckshank were all members of organizations with concerns about the Cult of the Dragon. Leo and the Harpers then invited Thalinor to join them and he selected a set of mithril scale armor. Gunther invited Krug to join the Order of the Gauntlet and he selected a set of chain armor that was warm to the touch. Elaina received a missive from a group called the Lord’s Alliance inviting her to join them, being noble herself. She selected a very dangerous looking longsword as a gift from her new benefactors. Buckshank has been a member of the Emerald Enclave, and had been sent to Greenest to investigate the Cult. They are concerned that the cult’s aspirations threaten the balance between nature and civilization, a major tenet of their beliefs. He received a set of bracers that made him want to string his bow and practice. The group was then asked to intercept the wagons sent north by the Cult. The Harpers’ information indicated that the destination was eventually Waterdeep, by way of Baldur’s Gate. Gunther had commissioned a river boat to take them and their mounts down the river to Baldur’s Gate where they were to watch for and tail the cultist’s as they headed north. Gunther and Leo asked that the group try to change their appearance and spend time studying their new items, as their potential could be hidden. Leo then offered a sizable ruby as payment for their help, which would be waiting for them with the Harper’s in Waterdeep.
Spending a few hours in the city before departing, they visited Elaina’s favorite apothecary who was having a terrible day. Buckshank did not believe that the apothecary was offering them the best prices, and decided to hold out until Baldur’s Gate where he assumed the economy would allow for lower prices. He then departed to find a purveyour of false mustaches as to best hide his identity.
During the journey, Buckshank discovered his bracers allowed him greater strength while drawing his bowstring and greater calm and accuracy when aiming. Elaina’s sword was revealed to have a magical property where intense damage against her enemies was added to even further. The chain aromor that Krug donned lent him resistance to any cold damage he might encounter during his travels. 3 days on the river, and the group arrived at Baldur’s Gate.
Because the great city allowed no animals or transport vehicles through the city, the adventurer’s rode through rough land near the boat landing at the river banks to the northern side of the city. Leo had told them to meet their Harper contact, who was a merchant outfitter, for the most up to date information on the cultists. The caravan outfitter Abar let them know that the Cultist’s were to arrive in 4 days, and then depart almost immediately for Waterdeep as part of a caravan. They found a nearby inn where they couldget beds and stable the horses, and entered the city.
Buckshank found a new interest in the various animal greases and how they are made, and spent much time berating merchants over any and all precise details. He discovered that the potion economy was not as he suspected, and found that healing salves were more expensive in Baldur’s Gate. Thalinor and Krug decided that the city must have good fighting and began seeking out any gladiatorial style fights. They quickly learned that pit fights had claimed too many young recruits lives, and the city had outlawed them The Flaming Fist Mercenaries eventually arrested Thalinor for continuing to seek illegal fights and mouthing off to an officer. Elaina had been seeking her Lord’s Alliance contact, and found him to be the head of the Flaming Fist: Marshall Ulder Ravengard. He released Thalinor, but advised the group against breaking the law further. Thalinor then set about getting Cyanwrath’s head taken care of, and decided on fashioning his bones to a helm. The process took most of their time in the city, and cost a rush fee, but eventually he was rewarded with the half-dragon’s skull mounted on a steel helm. The group felt he should not wear it openly during the journey for fear of retribution by the cult. Buckshank became enamored with the idea of a hat, and searched out a haberdashery where he and Krug bought green berets.
After the 4 days passed, the adventurers went to the caravan camp to try to get guard positions. They quickly offended a green lady, and turned to an ale salesman for work. All were offered positions, with Elaina becoming the man’s personal bodyguard.
The caravan left and began the 750 mile journey to Waterdeep. On the afternoon of 7th day, they encountered a man buried up to his head and the words oathbreaker on his face. The men of the group decided to dig him up, and found him to be a Harper agent. He was waylaid by cultists after getting caught passing their information to other Harpers. He vowed to repay them in Waterdeep, and departed to find food and raiment. The evening of the 11th day brought a dispute between an abusive noble and the green woman. The adventurer’s intervened and disgraced the noble and his guards easily. 2 more weeks passed, and on the morning of the 29th day the hunters of the caravan saw a Golden Stag in the hills nearby. They all took off after it, but only Buckshank was able to follow it deep into a forest. He happened upon old elven ruins and discovered that the Stag was in fact a Sylvan deity. They conversed briefly in Elvish, and the stag generated a gift for the intrepid hunter: a magical longbow.
Through all of the caravan’s travels the adventurers never saw anything suspicious. The known cultists never associated, the wagons weren’t traveling together, and their people were spread entirely throughout the travelers.